Name: Zero Zephyrum
Age: Unknown
Gender: Male
Race: Demon
Home Continent: Unknown
Hometown: Unknown
Affiliations: Grand Chase
Original Job: Wanderer
Favorite Activities: Unknown
Pet Peeve: Unknown
Job classes: Wanderer - Seeker
Weapons: Grandark
Fearful of the strength of the Ancient Demons, the remaining demon races banded together and formed a league to annihilate the Ancient Demons and began the fight with a surprise attack. The intense fighting continued for a long time with no end in sight. In the midst of the war, "Duel Pone Jack Avenger," the master of the magical sword "Eclipse," joined the war, taking it into a whole new direction. The ever reckless "Duel" lost all reason, and as the war continued, his lust for destruction awakened within him, and after destroying Ancient Demons and lesser demons alike, disappeared. The great wizard "Oz Pone Max Reinhardt" barely survived, and on the very spot where he was wounded, he created the "Grandark," a magical sword that would rival "Duel"'s sword "Eclipse." However, Oz was unable to control Grandark's powerful ego, and began searching for someone who could wield it.
After much time had passed, such that the past was virtually forgotten, a mysterious swordsman called the "Wanderer" appeared in "Aernas." He carried with him a strangely formed sword, the likes of which no one had ever seen while destroying every obstacle in his path, and while looking for evidence of an unknown mysterious power, he encounters the Grand Chase in Xenia.
Unlocking
Cost | Mission Item | Mission Objectives |
---|---|---|
3000 GP | Worn-Out Zero Mission |
|
9800 Cash | Zero Mission (Cash) |
|
Wanderer
Zero begins a fight with his sword Grandark on his back. Zero can move quickly and use basic skills with his sword on his back, but his command skills will change based on his sword wielding stance. Like Dio, Zero uses special shortcuts for his skills and specials.
Active Skills
Elemental Force
- Special
- Classical Force (Lv 3)
- Ice Force (Lv 3)
- Fire Force (Lv 3)
- Effect
- Classical Force : Increased Hits (Lv 1)
- Classical Force : Increased Range (Lv 1)
- Ice Force : Sustained Duration (Lv 1)
- Ice Force : Increased Range (Lv 1)
- Fire Force : Sustained Duration (Lv 1)
- Fire Force : Increased Range (Lv 1)
- Technique
- Loss (Lv 3)
- Loss : HP Absorption (Lv 1)
- Loss : AP Absorption (Lv 1)
- Special
- Triple Bash (Lv 3)
- Gran X (Lv 2)
- Bleeding Gash (Lv 3)
- Technique
- Rude Pressure (Lv 3)
- Effect
- Triple Bash : Attack Strength (Lv 2)
- Gran X : Attack Strength (Lv 3)
- Apply Sword Stance
- Spin Slice (Lv 1)
- Thrust (Lv 1)
- Jump Slice (Lv 1)
- Movement Sword Stance (Movement Speed (Lv 1))
- Defensive Stance (Lv 3)
- Apply Defensive Stance (Change Direction (Lv 1))
Having made overcoming Duel's incredible strength the sole reason for his existence, Zero ventured until he reached Archimedia and finally encountered Duel at Thunder Hammer. However, Grandark sensed that Duel had become stronger than before and restrained Zero from following him. Clearly seeing just how much Duel's strength overwhelmed his own, Zero began to seek greater power for himself, but began to lose confidence as he continued to compare himself with Duel. As Zero's confidence weakened, Grandark's own influence over Zero's body grew stronger. Grandark was confronted with the danger of Zero's will gradually disappearing and became quite frustrated.
Thus, we have the Seeker: a Zero in pursuit of even greater power that he may take on Duel!
The Seeker is the one who pursues strength surpassing that of Duel's and it is in this state that we now find Zero. As a Seeker, Zero exhibits a far more effective offensive stance by inflicting additional damage when attacking while his newly added command skills give him a greater defensive stance through a stronger base defense, increased HP recovery rate, the ability to dash, and the ability to deflect an enemy's attack.
Active Skills
- Special
- Gran Force (Lv 3)
- Effect
- Gran Force : Sustained Duration (Lv 1)
- Gran Force : Increased Range (Lv 1)
- Technique
- Orchid (Lv 3)
- Amid (Lv 1)
- Whirlwind (Lv 3)
- Increase (Lv 1)
- Element
- Orchid : HP Absorption (Lv 1)
- Orchid : AP Absorption (Lv 1)
- Effect
- Orchid Thorns (Lv 3)
- Orchid Thorns : Increased Absorption (Lv 2)
- Increase : Sustained Duration (Lv 3)
- Special
- Bite Off (Lv 3)
- Breakthrough (Lv 3)
- Abyss (Lv 3)
- Defensive Stance
- Defensive Stance (Lv 5)
- Defensive Stance : Counterattack (Lv 2)
- Defensive Stance : Strike Up (Lv 1)
- Defensive Stance : Strike Down (Lv 1)
- Offensive Stance
- Offensive Stance (Lv 1)
- Offensive Stance : Dash (Lv 1)
- Offensive Stance : Critical/Double Attack (Lv 1)
- Offensive Stance : Trace (Lv 2)
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