Name: Mari Ming Onette
Age: Unknown (~15)
Gender: Female
Race: Human
Home Continent: Archimedia
Hometown: Kounat
Affiliations: Grand Chase
Original Job: Rune Caster
Likes: Speed reading, things that spark her interest
Dislikes: Cacophony, the ordinary
Job classes: Rune Caster - Gunslinger - Polaris - Geas
Weapons: Grimoire - Maverick - Magic Mallet - Soul Taker
Mari is the last remaining survivor of an ancient kingdom once known as "Kounat." Having lost her memory, Mari no longer remembers who she is or where she is from. Mari possesses rune casting skills and magical abilities previously unheard of in this area of the world. She is immensely curious about the unknown and fascinated by subjects new to her. While satiating her curiosity by researching the monsters found inside the Temple of Destruction, Mari found herself face to face with the Grand Chase. Having her curiosity piqued by the Highlander skills of Sieghart, Mari decides to join them.
Unlocking
Cost | Mission Item | Mission Objectives |
---|---|---|
3000 GP | Worn-Out Mari Mission |
|
9800 Cash | Mari Mission (Cash) |
|
Rune Caster
Mari wields both magic and machinery with great skill. She is also very skilled in defending and evading, as she dislikes direct combat with her foes. Utilizing machines fueled by her specially produced Magic Stone, Mari showcases new battle tactics that have been previously unheard of. While coolly assessing the situation on the battlefield, Mari strategically sets up her machines, driving enemies into a corner and exposing their position.
Skills
Level/Type | Name | Effect |
---|---|---|
LVL 1 Basic | Buster | An powerful frontal assault that acts like a shockwave; shooting the enemy extremely far backwards. (1x Hit + Mass Knockback) |
LVL 2 Basic | Shock Field | A short ranged grenade is thrown, which emits powerful lightning and then explodes into abyssal. (5x Hit + 3x Hit + Knockback) |
LVL 3 Basic | Eraser | A dangerous skill that summons a destructive construct, which travels forward firing a chaotic laser which may pick up smaller enemies. (20x Hit + Mass Knockback) |
Gunslinger
Gunslinger was an ancient title bestowed upon a particularly active legion during the First Demon Wars. The only extant record from that time, the Chronicles of Klayah, reveals that although the title "Gunslinger" had fallen into obscurity, it was indeed used by the most powerful kingdom of the time during the First Demon Wars.
The Rune Casters of Kounat displayed much power and influence during the First Demon Wars and invested a great amount of magical and mechanical resources; however as the war drew on, they realized it was going to be impossible to sustain their efforts for much longer. To solve this problem, the most esteemed Rune Caster in the kingdom,
Jean-Sanque Gulio, invented a powered gun designed to fire magical rounds while conserving the operator's own energy. The elite legion trained to use this weapon was called the "Gunslingers." The weapon proved to be a success. The First Demon Wars ended with the surrender of the Demons.
However, Kounat came to an untimely end with a mysterious explosion. The secrets of the Maverick and the secrets of buliding them were lost forever. It is believed by scholars that the rifles used today by the Dwarves of Archimedia are based on the ancient design of the Maverick.
The Maverick-wielding Gunslingers have a variety of unique magic and machines at their disposal that can induce their enemies to walk right into thermal traps, allowing for effective mid-distance attacks. The Gunslinger's Triple Missiles attack compensates for the fact she has a weak long distance attack by enhancing the Maverick's inherent strengths. The Gunslinger continues to use the Rune Caster's Mana Shield and Dash Jump; however the Gunslinger's version is stronger than that of the Rune Caster's, who has always been weak when it came to close quarter combat, and the summoned W.D.W. has also been enhanced. The Gunslinger's many skills can be confusing at first, but with practice and training she is a force to be reckoned with on the battle field.
Requirements
It is necessary to be level twenty (20) to be able participate in Second (2nd) Job Promotion.
GP Mission (200 GP)
Run the Marsh of Oblivion once. Even if you don't successfully pass the dungeon, you'll still complete the mission.
Slay 8 Zombie Stone Orcs in the Forsaken Barrows.
Slay the Paradom in Forgotten City and collect 3 Gunslinger's Orb.
Slay 100 monsters within the range of ± 2 above or below level monsters.
Cash Mission (2700 cash)
- Obtain 1 Gem.
Level/Type | Name | Effect |
---|---|---|
LVL 1 Basic | Shock Wave | A simple, common attack that shoots a hole in the ground which projects bursts of fire to come up from the earth. (2x Hit + Knockup) |
LVL 2 Basic | High Power Rush | An attack that summons a floorpad that shoots a volley of missiles which explode within a specific area. (10x Hit + Knockdown) |
LVL 3 Basic | Chaos Beam | Spawns a highly destructive blaster supported by a Red Power Ranger and a Yellow Power Ranger that shoots a ray beam. The Gunslinger then inserts her Maverick and fires a rainbow colored beam, as the Power Rangers do a pose and leave in a smoke. It resembles the Spell Knight's Ray Freeze's final wave. (10x Hit) |
Polaris
Before a mysterious massive explosion obliterated it, Polaris was the highest position of an ancient kingdom. The Polaris was the symbol of a guiding light in the kingdom, and only a member of the elite with exceptional abilities could hope to ascend to this position. The power to create new machines and research magic fell under the jurisdiction of a Polaris. The results of their research during the First Demon Wars contributed to the success of the Gunslinger combat teams.
Just like Mari's existing jobs, Polaris has the ability to summon magical helpers and set up machines, but can do so with enhanced power. But Polaris has special skills that consume great amounts of mana, and as a result, also possesses a variety of skills to help replenish mana. A Polaris can replenish teammates' mana with her machines and by summoning power ups that can restore a large quantity of mana when an enemy is hit. But unlike previous jobs, Polaris summons her trusty helper KORMET instead of W.D.W. which she used to summon. KORMET differs from Helper Bot, and if he is summoned successfully, KORMET will do basic combos, dash attacks, and jump attacks in Polaris' stead.
Requirements
It is necessary to be level thirty (30) to be able participate in Third (3rd) Job Promotion.
GP Mission (10,000 GP)
Run the Ruins of the Silver Knights once. Even if you don't successfully pass the dungeon, you'll still complete the mission.
Slay Coral Fiend 4 times in Lake Aurora.
Slay King Guang 5 times in King Guang's Fen.
Slay 120 monsters within the range of ± 2 above or below level monsters.
Investigate The Crucible 2 times.
Cash Mission (8600 cash)
- Obtain 1 Gem.
Level/Type | Name | Effect |
---|---|---|
LVL 1 Basic | No Mercy | Mari swings the mallet like a golf club, which causes a heavy knockback. All enemies struck by the blow will be implanted with a bomb which explodes prior to crashing upon land. (1x Hit + Mass Knockback + 1x Hit + Knockdown) |
LVL 2 Basic | Call of Ruin | Mari calls forth a Runic Circle that emits an aura of darkness and unholy energy. (10x Hit + Knockup) |
LVL 3 Basic | Extinction | Mari hurls a slow-moving crystalline ball resembling Lunatic Force, except it moves slightly faster explodes within a limited range. (15x Hit + Freeze) |
Geas
Still in pursuit of Ashtaroth, Mari and the Grand Chase enter the land of Archimedia when Mari suddenly loses consciousness among the Relics of Kounat. While unconscious, the Soul Stone makes contact with her and reveals all the secrets behind the destruction of the Kounat Kingdom. The Soul Stone contains the ultimate essence of the divine and has hitherto remained buried within the ruins. Mari then absorbs the powers of the Soul Stone and is transformed into the Geas. "Geas" once referred to someone who was exceptionally gifted into communicating with the divine in the ancient Kingdom of Kounat, one who was a step closer to the deities than everyone else.
"Geas" refers to someone who is exceptionally gifted in communicating with the divine. Using the Soul Taker as her weapon, the Geas can absorb an enemy's MP and AP while moving with enhanced speed and mobility. Unlike her 3rd job which fought primarily by installing machines and summoning magic, Geas takes advantage of combinations quick reactions and special skills operated by simple commands. Barrier and Canceller are added to her MP skills, allowing her to nullify enemy attacks. Long range attacks are also possible while in Seize Mode. Geas can summon Magic Orbs that prevent enemy MP from being restored while eliminating AP. In addition, using the special technique Drain prohibits AP characters from using their specials and critical skills for a set period of time.
Requirements
It is necessary to be level forty (40) to be able participate in Fourth (4th) Job Promotion.
GP Mission (18,000 GP)
Clear Partusay's Sea 6 times in Champion Mode.
Slay Kamiki at Kamiki's Castle and collect 6 Geas's Lesser Orbs on any difficulty.
Slay Basilisk at the Temple of Fire and collect 6 Geas's Greater Orbs on any difficulty.
Slay 250 monsters within the range of ± 2 above or below level monsters.
Clear Sanctum of Destruction 4 times.
Cash Mission (11,800 cash)
- Obtain 1 Gem.
Level/Type | Name | Effect |
---|---|---|
LVL 1 Basic | Backlash | Mari's special skill that makes an enemy fly vertically forward with the swing of the Soul Taker. |
LVL 2 Basic | Charged Bolt | Mari's special skill that envelops the Soul Taker around her body, forming an electrical circle that gives constant damage and electrocutes enemies who fall within a specific region. |
LVL 3 Basic | Tempest | Mari's special skill that uses strong, magical power to summon pieces of ice which are shot down from the sky, inflicting great damage and freezing enemies who are hit. |
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