Name: Arme
Age: 15
Gender:
Female
Race:
Human
Home Continent:
Bermesiah
Hometown:
Serdin
Affiliations:
Grand Chase, Violet Mage Guild
Original Job:
Magician
Favorite Activity: Magical Research
Pet Peeve: Interference with her magic research
Job classes:
Magician - Alchemist - Warlock - Battle Mage
Weapons:
Staff - Pot - Lamp - War Staff
Arme is a cheerful mage from Serdin, the Kingdom of Magic. She became a member of the Violet Mage Guild, the greatest guild of the Serdin
Kingdom, at an early age. She has mastered both Black and White Magic,
but her curiosity for magic is still insatiable. After learning about Kaze'aze’s powerful magic, Arme decided to join the Grand Chase, hoping to encounter the Queen of Darkness.
Magician
Arme's powerful magic includes spells that can wipe out enemies over a wide area; spells like Lightning Bolt and Reverse Gravity. Enemies that allow her to charge her MP will realize just how powerful Arme's magic is.
Skills
Black Magic
Level/Type | Name | Effect |
---|---|---|
LVL 1 Basic | Stone Curse | Simply throws a petrification wave that deals a massive amount of damage. The specific damage can be nullified by tapping the or at a heavy rate, however. (Petrification + 1x Hit + Knockdown) |
LVL 1 Purchased | Dark Cloud | Throws a cloud with dark properties. When the target gets infected, they will receive damage every time they mash the key constantly or the dependant attack. (1x Hit + 10 second Curse) |
LVL 2 Basic | Lightning Bolt | Shoots an infinite horizontal range of Lightning sparks, dealing large amounts of AoE damage. Can be aimed or . (15x Hit AoE (line)) |
LVL 2 Purchased | Home of Darkness | Throws a large skull that leaves off a Confusion effect, reversing the and keys.(1x Hit + 10 second Confusion) |
LVL 3 Basic | Meteor | Shows the entire field with raining meteors. Note that the vertical effects are afflicted by the position of the caster, but has infinite horizontal range. (15x Hit (Full-Field AoE)) (Note: This is one of the few skills that are afflicted by the Elemental Necklaces) |
LVL 3 Purchased | Fire Storm | Slams down the ground, causing mass lethal fire to erupt. (20x Hit + Knockdown) |
White Magic
Level/Type | Name | Effect |
---|---|---|
LVL 1 Basic | Magic Shield (Saver) | Creates a shield that protects for a few hits. |
LVL 1 Purchased | Shining Arrow | Throws a single, powerful arrow, that simply pierces the enemies' skin, wounding their internal organs. (1x Hit (Line AoE)) |
LVL 2 Basic | Reverse Gravity (Land Scamper) | An infinite vertical movement that raises enemies upward from the ground, while dropping them, dealing high damage. (Knockup + 1x Hit + Knockdown) |
LVL 2 Purchased | Athena's Sword | Damage increase for the entire party by 2x, lasting 30 seconds. |
LVL 3 Basic | Cure (Magician) | Heals entire group (user's exception) within range. |
LVL 3 Purchased | Boost Heal | Increases the entire party's HP Regen by 30 seconds. |
Alchemist
Combat Alchemists (or just Alchemist) may not be as agile as Mages, but they possess large amounts of offensive power than them. They carry a pot that contains bombs, land mines, and toxic gas. Combat Alchemists are especially useful because they can support their allies by healing and shielding, in addition to using devastating attacks to defeat enemies. They can be a great threat to their enemies depending on how they are used; their biggest drawback in battle is their slow movement. Combat Alchemist's can set invisible black magic land mines, spread toxic gas, and fire powerful bombs to attack enemies as well as heal and shield friendly targets at close range with their white magic.
Requirements
It is necessary to be level twenty (20) to be able participate in Second (2nd) Job Promotion.
GP Mission (200 GP)
Run the Marsh of Oblivion once. Even if you don't successfully pass the dungeon, you'll still complete the mission.
Slay 8 Zombie Stone Orcs in the Forsaken Barrows.
Slay the Paradom in Forgotten City and collect 3 Alchemist's Orb.
Slay 100 monsters within the range of ± 2 above or below level monsters.
Cash Mission (2700 cash)
- Obtain 1 Gem.
Black Magic
Level/Type | Name | Effect |
---|---|---|
LVL 1 Basic | Bomb Drop (Booby Trap) | Drops a small land mine that is invisible to all opponents. When stepped on, it explodes dealing small damage, though catches foes off guard. For 15 seconds, if no one steps on it, the mine will explode on it's own. (1x Hit + Knockup) |
LVL 1 Purchased | Big Hand (Giant Punch) | A big fist shoots out of the pot with a powerful uppercut, lethally knocking enemies on to the far side of the arena. Designed to launch enemies and prevent them from getting too close to its user. (1x Hit + Mass Knockback) |
LVL 2 Basic | Killer Cloud (Cloud Kill) | Drops a poisonous, green cloud that deals large AoE effect with haste included. Enemies that go closer into the depths of the cloud will suffer more sufficient damage. It stays for about 10 seconds. |
LVL 3 Basic | Blockbuster Explosion (Big Bomb) | Launches a single bomb that creates a powerful explosion. Can be aimed up or down.(5x Hit + Knockup) |
White Magic
Level/Type | Name | Effect |
---|---|---|
LVL 1 Basic | Cure (Alchemist) | Heals allies' HP at a large rate. Unlike the Magician's, the rate of healing is based on the user's Vitality. In addition, it can also heal the Alchemist herself. |
LVL 2 Basic | Magic Shield (Saver) | Summons numerous shields around the entire team nearby, protecting everyone for only one hit. |
LVL 3 Basic | Bomb Drop (Advanced) | Scatters 5 Bomb Drops in a fan-like method. Like the regular Bomb Drop, all of them are invisible and explodes dealing light damage. However, they go off after 7 seconds. (5x Hit + Knockup) |
Warlock
As the forces of darkness grow stronger, their soldiers become more menacing and ruthless, and their attacks against the innocence of the Bermesiah Continent grow more brutal and frequent. Although the Mages of the Violet Mage Guild have done everything in their power to exterminate all the monsters, they are vastly outnumbered and suffer from a critical weakness: they must rest to recharge their mana after casting their spells. The greatest Mage of the Violet Mage Guild discovered that they can convert their own mana to cast powerful spells if they form contracts with spirits. However, the spirits are particular about who they work with and join hands only with Mages of exceptional power and character. These Mages are known as Warlocks.
Warlocks rely on the spirits of Ice, Fire, and Wind, to further increase the power of their magic. Unlike Fairies, Spirits come from the Spirit World and answer to the Warlocks' calls. Various weapons such as Lamps, Books, Beads, and Canes are used to summon the Spirits.
Requirements
It is necessary to be level thirty (30) to be able participate in Third (3rd) Job Promotion.
GP Mission (10,000 GP)
Run the Ruins of the Silver Knights once. Even if you don't successfully pass the dungeon, you'll still complete the mission.
Slay Coral Fiend 4 times in Lake Aurora.
Slay King Guang 5 times in King Guang's Fen.
Slay 120 monsters within the range of ± 2 above or below level monsters.
Investigate The Crucible 2 times.
Cash Mission (8600 cash)
- Obtain 1 Gem.
Level/Type | Name | Effect |
---|---|---|
LVL 1 Basic | Tornado | Uses the power of Sylph (Wind) to construct a short ranged tornado to deal light hit damage. (20x Hit) |
LVL 2 Basic | Fire Ring | Summons the power of Salamander (Fire) to create an aura that triples the user's defense power for 15 seconds. Basically, it makes one immune to most attacks. |
LVL 3 Basic | Blizzard | Calls the power of Undine (Ice) to cast a blizzard, dealing heavy damage. It has similar properties to Petrification, only that it deals more damage. (Frost "Petrify" + 1x Hit + Knockdown) |
Battle Mage
Battle Mages, whom hold the highest rank of the Royal Court Mages, stand at the front lines of battle. They cast powerful magic spells using strong elemental powers with their War Staff. In recognition of her efforts to protect the Bermesiah Continent from the evil forces of Kaze'aze and Dark Anmon, Arme has been rewarded with the honorable title of Battle Mage from the Violet Mage Guild.
Unlike Mages who fulfill dual roles of inflicting damage and providing support to allies, Battle Mages only specialize in overwhelming their enemies with powerful magic. Arme can combine her long-range and wide-range magic attack skills with the Warlock class’s specialty in melee attacks to devastating effect. Battle Mages are ideal for inflicting great damage over wide areas and at close range, but suffer from considerably low accuracy in long-range attacks, so they must employ different combat strategies according to each unique situation. Battle Mages also have a useful skill known as Teleport and other special abilities that are especially effective against long-range specialists like Archers.
Requirements
It is necessary to be level forty (40) to be able participate in Fourth (4th) Job Promotion.
GP Mission (18,000 GP)
Clear Partusay's Sea 6 times in Champion Mode.
Slay Kamiki at Kamiki's Castle and collect 6 Battle Mage's Lesser Orbs on any difficulty.
Slay Basilisk at the Temple of Fire and collect 6 Battle Mage's Greater Orbs on any difficulty.
Slay 250 monsters within the range of ± 2 above or below level monsters.
Clear Sanctum of Destruction 4 times.
Cash Mission (11,800 cash)
- Obtain 1 Gem.
Black Magic
Level/Type | Name | Effect |
---|---|---|
LVL 1 Basic | Fire Bust | Creates a small wall of fire, pushing enemies away. (20x Hit + Knockdown) |
LVL 2 Basic | Shockwave Force | Summons a wide vertical ranged lightning that acts as a stunning barrier to nearby foes. (12x Hit) |
LVL 3 Basic | Deep Impact | Spawns numerous large flaming boulder-like meteors in a similar manner to the Magician's. However, the sheer power of this attack decreases the horizontal range. (20x Hit) |
White Magic
Level/Type | Name | Effect |
---|---|---|
LVL 1 Basic | Ice Ball | Throws a snowflake at the enemy, which deals light damage while giving off frost effects. The horizontal range of this attack is extremely long, so head on opponents will have tough time avoiding. |
LVL 2 Basic | Freezing Spear | Summons a large spiky wave of ice, literally dealing heavy damage while lifting them into the air. (5x Hit + Knockup) |
LVL 3 Basic | Air Blast | Creates a vortex that spawns an infinite horizontal range of wind, literally tearing the foe apart. (30x Hit) |
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