Name: Jin
Age: 17
Gender: Male
Race: Human
Home Continent: Silver Land
Hometown: Unknown
Affiliations: Silver Knights, Grand Chase
Original Job: Fighter
Likes: Martial arts, Amy
Dislikes: Beans, pimento, the Ascendant God
Job classes: Fighter - Shisa - Asura - Rama
Weapons: Knuckles - Tonfa - Chamma - Vajra
Long ago on the Xenia Continent, in a tiny village park where the children of Silver Land would play, a red-headed boy would lead the other children while playing as their general. He soon caught the eye of the Silver Knights, and was admitted as a trainee. Strangely, Silver Land broke away from Xenia. As the Grand Chase pursued Kaze’aze and further into the homeland of the Silver Knights, they sought the courage of the Silver Knights with Jin.
Unlocking
Cost | Mission Item | Mission Objectives |
---|---|---|
3000 GP | Worn-Out Jin Mission |
|
9800 Cash | Jin Mission (Cash) |
|
Fighter
Jin’s basic attacks are grounded in fundamental punching and kicking. He combines speed and destructive powers to smash through large groups of enemies. His superior combos with their long reach can sufficiently cover a large area and make quick counter attacks. Through careful meditation, Jin harnesses his Chi to imbue his fists with destructive force.
The Burning Skill bar fills up for Jin allows him to use special skills. After filling the burning gauge up, initiate an attack and inflict even greater damage.
Skills
Normal
Level/Type | Name | Effect |
---|---|---|
LVL 1 Basic | Dragon Upper Cut | Jin slams the ground then knocks the opponent into an uppercut (3x Hit). |
LVL 2 Basic | White Flower Technique | Jin unleashes several powerful punches followed by an explosion with a wide AoE (7x Hit + Knockup). |
LVL 3 Basic | Fist of 10,000 Hells | Jin dashes forward with a punch and an explosion, followed by an attack from behind (8x Hit + Knockup). |
Burning
Level/Type | Name | Effect |
---|---|---|
LVL 1 Burning | Burning Dragon Uppercut | Jin slams the ground followed by a punch and then knocks the opponent into an uppercuts (4x Hit). |
LVL 2 Burning | Burning White Flower Palm | Jin unleashes several powerful punches and a last powerful punch that knocks back the enemy (5x Hit). |
LVL 3 Burning | Burning Fist of 10,000 Hells | Jin casts an AoE orb, then shoots the explosion forward to hit the enemy (8x Hit). |
Shisa
Shisa |
Burning Shisa |
The Shisa's strength derives from his ability to move about quickly and dodge many attacks. With his high level of mobility the Shisa can quickly maneuver around an enemy and lock him down. Any enemy caught in the Shisa’s whirlwind movements will quickly succumb to panic and lose sight of the Shisa. All of this gives the Shisa ample time to strike and quickly retreat to safety. The tonfa are best suited to quick, close quarters combat. Though small, they add to the already devastating power of Jin’s fists.
Requirements
It is necessary to be level twenty (20) to be able participate in Second (2nd) Job Promotion.
GP Mission (200 GP)
Run the Marsh of Oblivion once. Even if you don't successfully pass the dungeon, you'll still complete the mission.
Slay 8 Zombie Stone Orcs in the Forsaken Barrows.
Slay the Paradom in Forgotten City and collect 3 Shisa's Orb.
Slay 100 monsters within the range of ± 2 above or below level monsters.
Cash Mission (2700 cash)
- Obtain 1 Gem.
Normal
Level/Type | Name | Effect |
---|---|---|
LVL 1 Basic | True Strike Dragon Tail | The Shisa performs a four hit kick attack in a row. (4x Hit + Knockdown) |
LVL 2 Basic | Power Rising | The Shisa attacks sliding with two hits followed by a tornado launcher. (4x Hit + Knockup) |
LVL 3 Basic | The Glow! | The Shisa unleashes his fury while delivering numerous multi-hit explosions followed by a slide and a small burst of chi. (5x Hit + Knockup + 2x Hit + Knockback) |
Burning
Level/Type | Name | Effect |
---|---|---|
LVL 1 Burning | Burning True Strike Dragon Tail | Adds a fifth hit to the combo, but strangely sacrifices speed and movemental processes. Interestingly, the damage is no bigger. (5x Hit + Knockdown) |
LVL 2 Burning | Burning Power Rising | The improved Power Rising uses numerous multi-hit combos before casting the tornado. (5x Hit + Knockup) |
LVL 3 Burning | Burning The Glow! | While increasing the damage of this skill, the last hit changes to a charging dash followed by an aura explosion. (6x Hit + 2x Hit + Knockback) |
Asura
Asura |
Burning Asura |
The last Asura sensed the gathering malignant forces and summoned the most distinguished warriors to bestow upon them his divine teachings to aid them in the coming maelstrom. His efforts were in vain, however, for the warriors had neither the strength of body nor the strength of mind to absorb his teachings. Those who did not die went mad.
Having been defeated by the Ascendant God, Asura prepared to meet his end. He announced his final holy edict and commanded that once a great warrior was found he should inherit the title of "Asura." Jin, having heeded the late Asura's call, took on the rigorous test of improving his mind and his fighting skills. Upon receiving the Asura's weapon, the Chamma, and the divine teachings, Jin became the Asura: the Divine Warrior.
With its light weight and long reach the Chamma is a highly efficient weapon that allows for speedy combos and thrusts, allowing one to attack enemies from a safe distance. Currently, Jin compensates for his close range fighting, a rather weak point, with his quick moves and dodges. However, Asura not only possesses speed and long range fighting abilities, he also has a variety of attacks and evasive moves all stemming from his combo attacks.
The combination of the Burning Skill and the Chamma gives Asura a special quality that allows for enhanced destructive power combined with restraint. The Chamma can be unequipped and foes small and large can be fought with fists. However, fighting with one’s bare hands is less powerful than fighting with the Chamma, therefore fighting an enemy with high defense or high attack with the Chamma is much more effective.
Requirements
It is necessary to be level thirty (30) to be able participate in Third (3rd) Job Promotion.
GP Mission (10,000 GP)
Run the Ruins of the Silver Knights once. Even if you don't successfully pass the dungeon, you'll still complete the mission.
Slay Coral Fiend 4 times in Lake Aurora.
Slay King Guang 5 times in King Guang's Fen.
Slay 120 monsters within the range of ± 2 above or below level monsters.
Investigate The Crucible 2 times.
Cash Mission (8600 cash)
- Obtain 1 Gem.
Normal
Level/Type | Name | Effect |
---|---|---|
LVL 1 Basic | Asura Strike | The Asura swings the Chamma twice to gain power for an upward strike that sends enemies into the air. (2x Hit + Knockup) |
LVL 2 Basic | Asura Slicer | The Asura flips twice, striking his Chamma down with each rotation, ending in a final heavy strike. Its almost identical to the Druid's Titan Axe Level 3 and Knight's Mega Slash Level 3, except Asura Slicer has lesser effects. (3x Hit + Knockup) |
LVL 3 Basic | Asura Yang | The Asura spins his Chamma in a windmill flurry that strikes multiple times before he plants his Chamma, flies into the air, and comes charging back down to earth with destructive force. (5x Hit + 1x Hit + Knockup + 4x Hit + Knockdown) |
Burning
Level/Type | Name | Effect |
---|---|---|
LVL 1 Burning | Burning Asura Strike | Simply adds two more strikes in the middle. (4x Hit + Knockup) |
LVL 2 Burning | Burning Asura Slicer | Performs a multi-hit swing before slamming down. |
LVL 3 Burning | Burning Asura Yang | The Asura rises diagonally instead of vertically. There are no damage increases, yet there are damage alterations. (5x Hit + 2x Hit + Knockup + 3x Hit + Knockdown) |
Fighter Mode
Level/Type | Name | Effect |
---|---|---|
LVL 1 Basic | Powers of Rising Sun | The Asura version of Dragon Uppercut. He will do a small tornado attack before fisting upwards. (5x Hit + Knockup) |
Rama
Rama |
Burning Rama |
Victor had long ago betrayed the Silver Knights to become the Supreme Leader of the Black Knights. Once Victor was weakened he retreated within his castle and as they pursued him, the Grand Chase could feel a strange energy emanating from within the castle. Finding the source of this energy, the Grand Chase discovered that it was coming from a set of powerful weapons called Vajra, weapons used by the Rama.
It was said that Victor had been training to become a Rama, but having been seduced by the evil he could inflict as a Rama, he failed to achieve enlightenment and in his failure hid the Vajra away. Realizing his own weakness against Victor, Jin took up the Vajra, and summoning all the strength in his heart, fought valiantly and with renewed vigor against Victor, achieved enlightenment and saved his friends.
Like the Fighter, the Vajra wielding Rama is also adept at close quarter combat. Luckily, this shortcoming is more than compensated by the Rama's more intense Burning mode and evasive moves as well as his strengthened Chi. Charging his Chi while performing one of Rama's specials will produce even greater results. Rama can also change his stance, a skill unique to this job, allowing for continuous combos and a wide display of excellent offensive and defensive techniques.
Requirements
It is necessary to be level forty (40) to be able participate in Fourth (4th) Job Promotion.
GP Mission (18,000 GP)
Clear Partusay's Sea 6 times in Champion Mode.
Slay Kamiki at Kamiki's Castle and collect 6 Rama's Lesser Orbs on any difficulty.
Slay Basilisk at the Temple of Fire and collect 6 Rama's Greater Orbs on any difficulty.
Slay 250 monsters within the range of ± 2 above or below level monsters.
Clear Sanctum of Destruction 4 times.
Cash Mission (11,800 cash)
- Obtain 1 Gem.
Normal
Level/Type | Name | Effect |
---|---|---|
LVL 1 Basic | Striking Snake Onslaught | Jin quickly charges at the enemy with a powerful roundhouse kick and a final foot slam, smashing the enemy's face to the ground. (2x Hit + Knockup) |
LVL 2 Basic | Destroyer of Heaven | Jin charges at enemies and cuts the enemy. Enemies are stunned by the movement while being struck by a delayed Chi explosion. (1x Hit + 8x Hit + Knockup) |
LVL 3 Basic | White Monkey Washing Face
(White Monkey Technique)
| Jin pulls in enemies with a massive orb of Chi energy before it violently exploding outwards. (8x Hit + Suction + 7x Hit + Knockup) |
Burning
Level/Type | Name | Effect |
---|---|---|
LVL 1 Burning | Burning Striking Snake Onslaught | Adds a second roundhouse kick. (3x Hit) |
LVL 2 Burning | Burning Destroyer of Heaven |
An enhanced Destroyer of Heaven. It comes in 4 phases, utilizing a Just Frame command.
First hit will rush forward with no-delay Chi Explosions. (4x Hit + Knockup) Second hit will rush backward. (4x Hit + Knockup) Third hit will utilize 3 simple fist attacks similar to the Fighter's Burning White Flower Technique. (3x Hit) Fourth and last hit will create a powerful explosion. (2x Hit + Knockdown) |
LVL 3 Burning | Burning White Monkey Washing Face
(Burning White Monkey Technique)
| Increases the suction ability while creating a more deadly explosion. (18x Hit + Suction Ability + 6x Hit + Knockup) (Note: Although the suction range seems smaller, it is actually just graphics. The vacuum ability is actually powerful than the previous.) |
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