Name: Ley von Crimson River
Age: Unknown (~18)
Gender: Female
Race: Demon
Home Continent: Unknown
Hometown: Unknown
Affiliations: Grand Chase
Original Job: Summoner
Favorite Activity: Being a spectator at fights, participating in fights
Pet Peeve: A world with no fighting
Job classes: Summoner - Harbinger
Weapons: Ultima
Power and influence had always been shared by a few powerful families in the demon world. The more extreme tribe of demons who desire Kounat's complete destruction realized after their defeat that they needed to grow their own power by seizing it from the more moderate demons who did not desire all-out destruction. The extremists, thus, began to quietly cultivate their power. One day, the strength of the extremists suddenly overwhelmed that of the moderates, and the chief of the moderate demons went missing. Ley is the daughter of one of the more powerful moderate families, the Crimson Rivers. Peter von Crimson River, the blood red ruler, began sensing that something was amiss in the demon world and put a stop to suspicious activities on the part of the Burning Canyon family, and to secure their allegiance, sent his daughter Ley to Aernas to find Dio, chief of the Burning Canyon family.
Ley is the haughty and coldly aloof daughter of the powerful Crimson River family, whose faithful servants run ragged trying to please her. Although she dislikes to be directly involved in fighting, she quite enjoys being a spectator, though her enjoyment is not betrayed outwardly by her emotions. There have been times when those around her became dragged into fighting because of her.
Unlocking
Cost | Mission Item | Mission Objectives |
---|---|---|
3000 GP | Worn-Out Ley Mission |
|
9800 Cash | Ley Mission (Cash) |
|
Summoner
She moves while always floating in mid-air. Like Arme, she lacks the ability to dash and run, but she has other ways of compensating for this. She can chain combos while in the air and can also summon her minions to help her during battle.
Active Skills
Summoning
- Special
- Jeeves Etiquette (Lv 3)
- Garouille (Lv 3)
- Jeeves Power Bomb (Lv 3)
- Effect
- Garouille : Increased Dash Speed (Lv 2)
- Garouille : Strength (Lv 2)
- Extra (Garouille)
- Breakthrough (Lv 2)
- Bless (Lv 2)
- Bless : Fire (Lv 1)
- Bless : Ice (Lv 1)
- Special
- Gravity Ball (Lv 1)
- Flame Roll (Lv 2)
- Secret Passage (Lv 3)
- Technique
- Ether (Lv 1)
- Inspire (Lv 2)
- Effect
- Gravity Ball Hit Count (Lv 3)
- Flame Roll : Increased Area of Attack (Lv 3)
- Secret Passage Hit Count (Lv 3)
- Apply Attack (Charge Attack (Lv 1))
- Apply Jump (Plot (Lv 3))
- Cooldown (Reduced Counterattack Cooldown Time (Lv 2))
- AP (Starting AP (Lv 3))
- Critical Chance (Increased Critical Strike Chance (Lv 3))
While searching high and low all over Bermesiah and Silver Land for Dio, Ley sensed a distortion coming from the direction of the farthest reaches of the world. Feeling that the distortion and Dio were somehow connected, Ley decided to go and investigate, believing that she would find Dio there.
Convinced that venturing into Aernas would help her definitively trace the source of the distortion, Ley unsealed the powers contained within the Ultima and summoned Bastion Mary. As the Harbinger, Ley can summon both Garouille and Bastion Mary.
Harbinger can summon Bastion Mary who, unlike Garouille, can be controlled and the player can time her attacks. The improved AI allows for more successful fights. The all new jump and dash attacks serve to ameliorate the frustrations of running dungeons as a Summoner.
Active Skills
Summoning
- Special
- Shove (Lv 3)
- Bastion (Lv 3)
- Grim Hand (Lv 3)
- Effect
- Bastion : Increased Speed (Lv 2)
- Bastion : Strength (Lv 2)
- Extra (Bastion)
- Howling (Lv 2)
- Spin Dash (Lv 3)
- Spin Drop (Lv 3)
- Special
- Uncertain Air (Lv 3)
- Tear Drop (Lv 3)
- Center of Gravity (Lv 3)
- Technique
- Barrage (Lv 2)
- Effect
- Uncertain Air Hit Count (Lv 1)
- Explosion (Lv 1)
- Dark Sight (Lv 2)
- Apply Attack (Jump Attack (Lv1))
- Apply Attack
- Dash Attack (Lv 1)
- Dash Attack : Increased Distance(Lv 1)
- AP Type 2 (Increased AP Recovery (Lv 3))
- AP (Starting AP (Lv 5))
- Critical Chance (Increased Critical Strike Chance (Lv 5))
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