Name: Ley von Crimson River Age:
Unknown (~18) Gender:
Female Race:
Demon Home Continent:
Unknown Hometown:
Unknown Affiliations:
Grand Chase Original Job:
Summoner
Favorite Activity: Being a spectator at fights, participating in fights Pet Peeve: A world with no fighting Job classes:
Summoner - Harbinger Weapons:
Ultima
Power and influence had always been shared by a few powerful families
in the demon world. The more extreme tribe of demons who desire Kounat's
complete destruction realized after their defeat that they needed to
grow their own power by seizing it from the more moderate demons who did
not desire all-out destruction. The extremists, thus, began to quietly
cultivate their power. One day, the strength of the extremists suddenly
overwhelmed that of the moderates, and the chief of the moderate demons
went missing. Ley is the daughter of one of the more powerful moderate
families, the Crimson Rivers. Peter von Crimson River,
the blood red ruler, began sensing that something was amiss in the
demon world and put a stop to suspicious activities on the part of the Burning Canyon family, and to secure their allegiance, sent his daughter Ley to Aernas to find Dio, chief of the Burning Canyon family.
Ley is the haughty and coldly aloof daughter of the powerful
Crimson River family, whose faithful servants run ragged trying to
please her. Although she dislikes to be directly involved in fighting,
she quite enjoys being a spectator, though her enjoyment is not betrayed
outwardly by her emotions. There have been times when those around her
became dragged into fighting because of her.
Unlocking
Cost
Mission Item
Mission Objectives
3000 GP
Worn-Out Ley Mission
Slay King Guang at King Guang's Fen and collect 50 fragments of Ley's Lesser Orb on Hard difficulty.
Slay Audrey at Primeval Island and collect 50 fragments of Ley's Greater Orb on Hard difficulty.
9800 Cash
Ley Mission (Cash)
Collect 1 Gem.
Summoner
She moves while always floating in mid-air. Like Arme,
she lacks the ability to dash and run, but she has other ways of
compensating for this. She can chain combos while in the air and can
also summon her minions to help her during battle.
Active Skills
Summoning
Special
Jeeves Etiquette (Lv 3)
Garouille (Lv 3)
Jeeves Power Bomb (Lv 3)
Effect
Garouille : Increased Dash Speed (Lv 2)
Garouille : Strength (Lv 2)
Extra (Garouille)
Breakthrough (Lv 2)
Bless (Lv 2)
Bless : Fire (Lv 1)
Bless : Ice (Lv 1)
Ley's Abilities
Special
Gravity Ball (Lv 1)
Flame Roll (Lv 2)
Secret Passage (Lv 3)
Technique
Ether (Lv 1)
Inspire (Lv 2)
Effect
Gravity Ball Hit Count (Lv 3)
Flame Roll : Increased Area of Attack (Lv 3)
Secret Passage Hit Count (Lv 3)
Passive Skills
Apply Attack (Charge Attack (Lv 1))
Apply Jump (Plot (Lv 3))
Cooldown (Reduced Counterattack Cooldown Time (Lv 2))
While searching high and low all over Bermesiah and Silver Land for Dio, Ley
sensed a distortion coming from the direction of the farthest reaches
of the world. Feeling that the distortion and Dio were somehow
connected, Ley decided to go and investigate, believing that she would
find Dio there.
Convinced that venturing into Aernas
would help her definitively trace the source of the distortion, Ley
unsealed the powers contained within the Ultima and summoned Bastion
Mary. As the Harbinger, Ley can summon both Garouille and Bastion Mary.
Harbinger can summon Bastion Mary
who, unlike Garouille, can be controlled and the player can time her
attacks. The improved AI allows for more successful fights. The all new
jump and dash attacks serve to ameliorate the frustrations of running
dungeons as a Summoner.
Name: Zero Zephyrum Age: Unknown Gender:
Male Race:
Demon
Home Continent:
Unknown Hometown:
Unknown
Affiliations:
Grand Chase Original Job:
Wanderer
Favorite Activities: Unknown Pet Peeve: Unknown Job classes:
Wanderer - Seeker Weapons:
Grandark
Fearful of the strength of the Ancient Demons, the remaining demon
races banded together and formed a league to annihilate the Ancient
Demons and began the fight with a surprise attack. The intense fighting
continued for a long time with no end in sight. In the midst of the war,
"Duel Pone Jack Avenger," the master of the magical sword "Eclipse," joined the war, taking it into a whole new direction. The ever reckless "Duel"
lost all reason, and as the war continued, his lust for destruction
awakened within him, and after destroying Ancient Demons and lesser
demons alike, disappeared. The great wizard "Oz
Pone Max Reinhardt" barely survived, and on the very spot where he was
wounded, he created the "Grandark," a magical sword that would rival
"Duel"'s sword "Eclipse." However, Oz was unable to control Grandark's
powerful ego, and began searching for someone who could wield it.
After much time had passed, such that the past was virtually forgotten, a mysterious swordsman called the "Wanderer" appeared in "Aernas."
He carried with him a strangely formed sword, the likes of which no one
had ever seen while destroying every obstacle in his path, and while
looking for evidence of an unknown mysterious power, he encounters the Grand Chase in Xenia.
Unlocking
Cost
Mission Item
Mission Objectives
3000 GP
Worn-Out Zero Mission
Slay Gardosen at Hell Bridge and collect 40 fragments of Zero's Lesser Orb on Very Hard difficulty.
Slay Kaze'aze at Kaze'aze's Castle and collect 40 fragments of Zero's Greater Orb on Very Hard difficulty.
9800 Cash
Zero Mission (Cash)
Collect 1 Gem.
Wanderer
Zero begins a fight with his sword Grandark on his back. Zero can move
quickly and use basic skills with his sword on his back, but his command
skills will change based on his sword wielding stance. Like Dio, Zero
uses special shortcuts for his skills and specials.
Active Skills
Elemental Force
Special
Classical Force (Lv 3)
Ice Force (Lv 3)
Fire Force (Lv 3)
Effect
Classical Force : Increased Hits (Lv 1)
Classical Force : Increased Range (Lv 1)
Ice Force : Sustained Duration (Lv 1)
Ice Force : Increased Range (Lv 1)
Fire Force : Sustained Duration (Lv 1)
Fire Force : Increased Range (Lv 1)
Loss
Technique
Loss (Lv 3)
Loss : HP Absorption (Lv 1)
Loss : AP Absorption (Lv 1)
Grandark
Special
Triple Bash (Lv 3)
Gran X (Lv 2)
Bleeding Gash (Lv 3)
Technique
Rude Pressure (Lv 3)
Effect
Triple Bash : Attack Strength (Lv 2)
Gran X : Attack Strength (Lv 3)
Passive Skills
Apply Sword Stance
Spin Slice (Lv 1)
Thrust (Lv 1)
Jump Slice (Lv 1)
Movement Sword Stance (Movement Speed (Lv 1))
Defensive Stance (Lv 3)
Apply Defensive Stance (Change Direction (Lv 1))
Seeker
Having made overcoming Duel's incredible strength the sole reason for his existence, Zero ventured until he reached Archimedia and finally encountered Duel at Thunder Hammer. However, Grandark sensed that Duel
had become stronger than before and restrained Zero from following him.
Clearly seeing just how much Duel's strength overwhelmed his own, Zero
began to seek greater power for himself, but began to lose confidence as
he continued to compare himself with Duel. As Zero's confidence
weakened, Grandark's own influence over Zero's body grew stronger. Grandark was confronted with the danger of Zero's will gradually disappearing and became quite frustrated.
Thus, we have the Seeker: a Zero in pursuit of even greater power that he may take on Duel!
The Seeker is the one who pursues
strength surpassing that of Duel's and it is in this state that we now
find Zero. As a Seeker, Zero exhibits a far more effective offensive
stance by inflicting additional damage when attacking while his newly
added command skills give him a greater defensive stance through a
stronger base defense, increased HP recovery rate, the ability to dash,
and the ability to deflect an enemy's attack.
Name: Dio Age: Unknown (~15) Gender:
Male Race:
Demon Home Continent: Unknown Hometown:
Unknown Affiliations:
Kounat, Grand Chase
Original Job:
Stygian Likes: Alfred, Pure Destruction Dislikes: Sebastian, Pointless Destruction Job classes:
Stygian - Drakar Weapons:
Soul Reaver, Flash Blade, Infernal Spear, Rake Hand, Death Star
In the final days of Kounat's
existence, numerous portals appeared around the kingdom, gateways
leading to another dimension where belligerent demons lived. A faction
of the demons desired to destroy Kounat and waged war against the
suffering kingdom. However, an opposing faction of demons denounced the
wanton violence and waged war against those demons that would destroy
Kounat. Dio was a member of this faction.
When the war ended, the demons returned to their dimension and
the portals were sealed. One day, Dio realized there was a weakening of
the magic sealing off one of the portals and decided to go and
investigate. This decision set him on the road to one day meeting the
knights of the Grand Chase.
Unlocking
Cost
Mission Item
Mission Objectives
3000 GP
Worn-Out Dio Mission
Slay Victor at Victor's Fortress and collect 40 fragments of Dio's Lesser Orb on Hard difficulty.
Slay the Basilisk at the Temple of Fire and collect 40 fragments of Dio's Greater Orb on Very Hard difficulty.
9800 Cash
Dio Mission (Cash)
Collect 1 Gem.
Stygian
Dio's starting level is 30 and even though he appears to fight
without a weapon, he summons numerous tools that physically manifests
his powers during battle, making him lethal in close and mid-range
combat.
Unlike the other Grand Chase characters,
you can create shortcuts for Dio's basic skills and specials. This
allows you to create a variety of combos. It also makes Dio easy to use
for new players.
Active Skills
Devil Pose (Left Side)
Special
Death Scythe (Lv 3)
Death Star (Lv 3)
Rake Hand (Lv 3)
Necrotic (Lv 3)
Black Space (Lv 1)
Technique
Death Star Uppercut (Lv 3)
Dominate (Lv 3)
Shatter Fist (Lv 1)
Effect
Dominate : Increased Distance (Lv 1)
Weapon Pose (Right Side)
Special
Vengeful Sword (Lv 3)
Haunting Shock (Lv 1)
Onrush (Lv 2)
Technique
Phase Edge (Lv 3)
Flash Sword (Lv 3)
Horizontal Blink (Lv 2)
Infernal Spear (Lv 3)
Effect
Flash Blade : Increased Attack (Lv 2)
Infernal Spear : Increased Attack (Lv 2)
Passive Skills
AP
Increased AP Recovery (Lv 2)
Starting AP (Lv 3)
Jump (Increased Dash Speed (Lv 1))
Cooldown (Reduced Counterattack Cooldown Time (LV 2))
After the conclusion of the Demon Wars, Dio prepared to return to his
own world by sealing away his powers when he sensed a distortion near
one of the portals. He decided to investigate, ultimately encountering
the Grand Chase knights. Determining that their strength would be of great addition to his own, Dio decided to join them on his quest.
As time passed, the distortion around the portals became even
stronger, and Dio began to slowly unseal his powers and little by little
reclaimed his former strength. The name Drakar symbolizes how much stronger Dio has become since he started out as a Stygian.
Drakar is Dio's 2nd job and an even stronger one at that.
Reabsorbing his sealed powers allows Dio to manifest his strength
through his weapons and their hidden powers allow him to engage in a
"Weapon Pose" while his "Devil Pose" brings out his inherent magical
abilities.
Unlike the previous ten characters, Drakar can use all of the
skills acquired through Stygian and even when there isn't enough AP for
use for Active Skills, players can still revel in Drakar's dynamic game
play.
Name: Mari Ming Onette Age:
Unknown (~15) Gender:
Female
Race:
Human
Home Continent:
Archimedia Hometown:
Kounat Affiliations:
Grand Chase
Original Job:
Rune Caster Likes: Speed reading, things that spark her interest Dislikes: Cacophony, the ordinary Job classes:
Rune Caster - Gunslinger - Polaris - Geas Weapons:
Grimoire - Maverick - Magic Mallet - Soul Taker
Mari is the last remaining survivor of an ancient kingdom once known as "Kounat."
Having lost her memory, Mari no longer remembers who she is or where
she is from. Mari possesses rune casting skills and magical abilities
previously unheard of in this area of the world. She is immensely
curious about the unknown and fascinated by subjects new to her. While
satiating her curiosity by researching the monsters found inside the Temple of Destruction, Mari found herself face to face with the Grand Chase. Having her curiosity piqued by the Highlander skills of Sieghart, Mari decides to join them.
Unlocking
Cost
Mission Item
Mission Objectives
3000 GP
Worn-Out Mari Mission
Slay Audrey at Primeval Island and collect 39 fragments of Mari's Lesser Orb on Hard difficulty.
Slay Kamiki at Kamiki's Castle and collect 39 fragments of Mari's Greater Orb on Very Hard difficulty.
9800 Cash
Mari Mission (Cash)
Collect 1 Gem.
Rune Caster
Mari wields both magic and machinery with great skill. She is also very
skilled in defending and evading, as she dislikes direct combat with her
foes. Utilizing machines fueled by her specially produced Magic Stone,
Mari showcases new battle tactics that have been previously unheard of.
While coolly assessing the situation on the battlefield, Mari
strategically sets up her machines, driving enemies into a corner and
exposing their position.
Skills
Level/Type
Name
Effect
LVL 1 Basic
Buster
An powerful frontal assault that acts like a shockwave; shooting the enemy extremely far backwards. (1x Hit + Mass Knockback)
LVL 2 Basic
Shock Field
A short ranged grenade is thrown, which emits powerful lightning and then explodes into abyssal. (5x Hit + 3x Hit + Knockback)
LVL 3 Basic
Eraser
A dangerous skill that summons a destructive construct, which
travels forward firing a chaotic laser which may pick up smaller
enemies. (20x Hit + Mass Knockback)
Gunslinger
Gunslinger
was an ancient title bestowed upon a particularly active legion during
the First Demon Wars. The only extant record from that time, the
Chronicles of Klayah, reveals that although the title "Gunslinger" had
fallen into obscurity, it was indeed used by the most powerful kingdom
of the time during the First Demon Wars.
The Rune Casters of Kounat
displayed much power and influence during the First Demon Wars and
invested a great amount of magical and mechanical resources; however as
the war drew on, they realized it was going to be impossible to sustain
their efforts for much longer. To solve this problem, the most esteemed
Rune Caster in the kingdom,
Jean-Sanque Gulio, invented a powered gun designed to fire
magical rounds while conserving the operator's own energy. The elite
legion trained to use this weapon was called the "Gunslingers." The
weapon proved to be a success. The First Demon Wars ended with the
surrender of the Demons.
However, Kounat came to an untimely end with a mysterious
explosion. The secrets of the Maverick and the secrets of buliding them
were lost forever. It is believed by scholars that the rifles used today
by the Dwarves of Archimedia are based on the ancient design of the Maverick.
The Maverick-wielding Gunslingers have a variety of unique magic
and machines at their disposal that can induce their enemies to walk
right into thermal traps, allowing for effective mid-distance attacks.
The Gunslinger's Triple Missiles attack compensates for the fact she has
a weak long distance attack by enhancing the Maverick's inherent
strengths. The Gunslinger continues to use the Rune Caster's Mana Shield
and Dash Jump; however the Gunslinger's version is stronger than that
of the Rune Caster's, who has always been weak when it came to close
quarter combat, and the summoned W.D.W. has also been enhanced. The
Gunslinger's many skills can be confusing at first, but with practice
and training she is a force to be reckoned with on the battle field.
Requirements
It is necessary to be level twenty (20) to be able participate in Second (2nd) Job Promotion.
GP Mission (200 GP)
Run the Marsh of Oblivion once. Even if you don't successfully pass the dungeon, you'll still complete the mission.
Slay 8 Zombie Stone Orcs in the Forsaken Barrows.
Slay the Paradom in Forgotten City and collect 3 Gunslinger's Orb.
Slay 100 monsters within the range of ± 2 above or below level monsters.
Cash Mission (2700 cash)
Obtain 1 Gem.
Skills
Level/Type
Name
Effect
LVL 1 Basic
Shock Wave
A simple, common attack that shoots a hole in the ground which
projects bursts of fire to come up from the earth. (2x Hit + Knockup)
LVL 2 Basic
High Power Rush
An attack that summons a floorpad that shoots a volley of missiles which explode within a specific area. (10x Hit + Knockdown)
LVL 3 Basic
Chaos Beam
Spawns a highly destructive blaster supported by a Red Power Ranger and a Yellow Power Ranger
that shoots a ray beam. The Gunslinger then inserts her Maverick and
fires a rainbow colored beam, as the Power Rangers do a pose and leave
in a smoke. It resembles the Spell Knight's Ray Freeze's final wave. (10x Hit)
Polaris
Before a mysterious massive explosion obliterated it, Polaris
was the highest position of an ancient kingdom. The Polaris was the
symbol of a guiding light in the kingdom, and only a member of the elite
with exceptional abilities could hope to ascend to this position. The
power to create new machines and research magic fell under the
jurisdiction of a Polaris. The results of their research during the
First Demon Wars contributed to the success of the Gunslinger combat teams.
Just like Mari's
existing jobs, Polaris has the ability to summon magical helpers and
set up machines, but can do so with enhanced power. But Polaris has
special skills that consume great amounts of mana, and as a result, also
possesses a variety of skills to help replenish mana. A Polaris can
replenish teammates' mana with her machines and by summoning power ups
that can restore a large quantity of mana when an enemy is hit. But
unlike previous jobs, Polaris summons her trusty helper KORMET instead
of W.D.W. which she used to summon. KORMET differs from Helper Bot, and if he is summoned successfully, KORMET will do basic combos, dash attacks, and jump attacks in Polaris' stead.
Requirements
It is necessary to be level thirty (30) to be able participate in Third (3rd) Job Promotion.
GP Mission (10,000 GP)
Run the Ruins of the Silver Knights once. Even if you don't successfully pass the dungeon, you'll still complete the mission.
Slay Coral Fiend 4 times in Lake Aurora.
Slay King Guang 5 times in King Guang's Fen.
Slay 120 monsters within the range of ± 2 above or below level monsters.
Investigate The Crucible 2 times.
Cash Mission (8600 cash)
Obtain 1 Gem.
Skills
Level/Type
Name
Effect
LVL 1 Basic
No Mercy
Mari swings the mallet like a golf club, which causes a heavy knockback. All enemies struck by the
blow will be implanted with a bomb which explodes prior to crashing
upon land. (1x Hit + Mass Knockback + 1x Hit + Knockdown)
LVL 2 Basic
Call of Ruin
Mari calls forth a Runic Circle that emits an aura of darkness and unholy energy. (10x Hit + Knockup)
LVL 3 Basic
Extinction
Mari hurls a slow-moving crystalline ball resembling Lunatic
Force, except it moves slightly faster explodes within a limited range.
(15x Hit + Freeze)
Geas
Still in pursuit of Ashtaroth, Mari and the Grand Chase enter the land of Archimedia when Mari suddenly loses consciousness among the Relics of Kounat. While unconscious, the Soul Stone makes contact with her and reveals all the secrets behind the destruction of the Kounat
Kingdom. The Soul Stone contains the ultimate essence of the divine and
has hitherto remained buried within the ruins. Mari then absorbs the
powers of the Soul Stone and is transformed into the Geas.
"Geas"
once referred to someone who was exceptionally gifted into
communicating with the divine in the ancient Kingdom of Kounat, one who
was a step closer to the deities than everyone else.
"Geas" refers to someone who is exceptionally gifted in
communicating with the divine. Using the Soul Taker as her weapon, the
Geas can absorb an enemy's MP and AP while moving with enhanced speed
and mobility. Unlike her 3rd job
which fought primarily by installing machines and summoning magic, Geas
takes advantage of combinations quick reactions and special skills
operated by simple commands. Barrier and Canceller are added to her MP
skills, allowing her to nullify enemy attacks. Long range attacks are
also possible while in Seize Mode. Geas can summon Magic Orbs that
prevent enemy MP from being restored while eliminating AP. In addition,
using the special technique Drain prohibits AP characters from using
their specials and critical skills for a set period of time.
Requirements
It is necessary to be level forty (40) to be able participate in Fourth (4th) Job Promotion.
GP Mission (18,000 GP)
Clear Partusay's Sea 6 times in Champion Mode.
Slay Kamiki at Kamiki's Castle and collect 6 Geas's Lesser Orbs on any difficulty.
Slay Basilisk at the Temple of Fire and collect 6 Geas's Greater Orbs on any difficulty.
Slay 250 monsters within the range of ± 2 above or below level monsters.
Clear Sanctum of Destruction 4 times.
Cash Mission (11,800 cash)
Obtain 1 Gem.
Skills
Level/Type
Name
Effect
LVL 1 Basic
Backlash
Mari's special skill that makes an enemy fly vertically forward with the swing of the Soul Taker.
LVL 2 Basic
Charged Bolt
Mari's special skill that envelops the Soul Taker around her
body, forming an electrical circle that gives constant damage and
electrocutes enemies who fall within a specific region.
LVL 3 Basic
Tempest
Mari's special skill that uses strong, magical power to summon
pieces of ice which are shot down from the sky, inflicting great damage
and freezing enemies who are hit.
Name: Aerknard Sieghart Age: Approximately 600 Gender:
Male
Race:
Human Home Continent:
Bermesiah
Hometown:
Kanavan Affiliations:
Highlanders, Grand Chase Original Job:
Gladiator Likes: Relaxation; being pampered by his servants Dislikes: Training, walking, and running
Sieghart was a master Gladiator of Kanavan
long, long ago. His name was legendary and his feats in battle have
been recounted in history books. At one time, he alone staved off an
assault of 100 goblins,
a story told to children of even the smallest villages. He rejected all
titles and awards bestowed upon him by nobility and left the knighthood
to seek his own goals. While on his journey, he came upon the ruins of
an ancient city and disappeared. After a year had passed, he was given
up for dead and the entire kingdom mourned the passing of the legendary
hero.
Hundreds of years have now passed, and rumors of a new knight
appearing in the Bermesiah Empire were spreading across the continents.
The man claimed to be the long lost hero, Sieghart, and presented
himself at the capital of Kanavan.
While traveling through the ancient relics of the long-gone
empire, he was attacked by a great demon and put into a near death
state. Seeing his state, the Highlander gods revived him and trained him with their warriors making him an immortal. He has now left to join the Grand Chase.
As the Ascendant God and his evil followers assault the Bermesiah Empire, his resolve is stronger than ever.
Unlocking
Cost
Mission Item
Mission Objectives
3000 GP
Worn-Out Sieghart Mission
Slay the Orc Warrior Boss at the Outer Wall of Serdin and collect 11 fragments of Sieghart's Lesser Orb on Normal difficulty
Slay Paradom at the Forgotten City and collect 12 fragments of Sieghart's Greater Orb on Normal difficulty
9800 Cash
Sieghart Mission (Cash)
Collect 1 Gem.
Gladiator
Gladiator
Raging Gladiator
The Gladiator is not only an excellent swordsman, but also an
excellent fighter. He uses every part of his body to attack and can
smash through nearly any barrier or enemy with his body. From within his
body he generates Rage which increases as he is attacked or as he
attacks. When he is full of rage, his attacks become stronger and he is
able to completely destroy his enemies. Note that the rage bar does not
need to be completely full to use, but will not last as long.
Skills Normal
Level/Type
Name
Effect
LVL 1 Basic
Iron Crusher
Sieghart swings his blade in front of him, then brings it down for a heavy blow (3x Hit).
LVL 2 Basic
Flame Sword
Sieghart drags his blade on the ground sending a huge purple energy wave across the screen, sending enemies flying (9x Hit).
LVL 3 Basic
Grinding Punisher
Sieghart uppercuts with a giant purple slash twice (11x Hit).
It is possible to control the distance using the and keys.
Rage Mode
Level/Type
Name
Effect
LVL 1 Rage
Rage Iron Crusher
After the initial first slash, another blow is given that
knocks the enemy a short distance into the air, and the final blow is
done with both hands (4x Hit).
LVL 2 Rage
Rage Flame Sword
He sends a huge purple energy wave which is followed by a small explosion (12x Hit).
LVL 3 Rage
Rage Grinding Punisher
Uses a powerful double uppercut. The second uppercut is larger than the previous (11x Hit).
Warlord
Warlord
Raging Warlord
With his matched Pike and Short Sword, called Sleaghgrim, the Warlord
is a highly specialized job that combines the long reach of the pike
and the speed of the gladius. The Warlord excels in smashing through his
opponents’ defenses with the long swipes of his pike, granting him
access to their inner defenses with his quick sword. The Warlord often
uses his pike to vault over enemies while charging, quickly changing his
position on the battlefield, giving him the opportunity to strike from
above and behind. His ability to quickly change his positioning gives
him many opportunities to strike at undefended backs and sides that his
opponents may not expect. The Warlord can capture many enemies single
handedly by suddenly dropping down from above or forcing them into a
corner with his long reaching pike.
The Warlord's attacks can come from his Short Sword or his Pike,
giving him a varied array of ranges from which he can assault his
opponents. He can quickly close gaps and has an edge in close quarters
combat that no other job can equal. Coupled with his "Rage Mode," no
other close quarters combat class can compare.
Requirements
It is necessary to be level twenty (20) to be able participate in Second (2nd) Job Promotion.
GP Mission (200 GP)
Run the Marsh of Oblivion once. Even if you don't successfully pass the dungeon, you'll still complete the mission.
Slay 8 Zombie Stone Orcs in the Forsaken Barrows.
Slay the Paradom in Forgotten City and collect 3 Warlord's Orb.
Slay 100 monsters within the range of ± 2 above or below level monsters.
Cash Mission (2700 cash)
Obtain 1 Gem.
Skills
Normal
Level/Type
Name
Effect
LVL 1 Basic
Savage Attack
Sieghart stabs forward with his Spear once, then sweeps the
enemy into the air, slicing down with his Sword, creating a small wave
of flame. (4x Hit)
LVL 2 Basic
Punisher Combo
Sieghart swings his Spear four times, slowly knocking the enemy
back, then slams his Sword into the ground, making a small pillar of
darkness. (9x Hit)
LVL 3 Basic
Fire Blaster
(Shadow Flame Lancer)
Sieghart swings his blade twice in front of him, then throws his Spear like Spearman's Fire Lance, only a shorter distance. This move is quite similar to the Spell Knight's Ray Freeze. (10x Hit)
Rage Mode
Level/Type
Name
Effect
LVL 1 Rage
Raging Savage Attack
Sieghart stabs forward with his Sword and Spear, then sweeps
the enemy into the air, slashing them 3 times with his Sword, creating
small waves of flame with each air hit. (8x Hit)
LVL 2 Rage
Raging Punisher Combo
Sieghart stabs forward with his Spear & Sword numerous
times, then slams his Sword into the ground, creating a very tall pillar
of darkness. (9x Hit)
LVL 3 Rage
Raging Fire Blaster
(Raging Shadow Flame Lancer)
Sieghart spins his Spear forward and throws it. The Spear has
an infinite range, as it flies to the end of the map just like the
Spearman's Fire Lance. However, it travels at a much higher velocity.
(7x Hit)
Duelist
Duelist
Raging Duelist
Sieghart was once nicknamed the Duelist by his peers for his unparalleled valor and amazing skill with the sword. He was responsible for saving Bermesiah
and the kingdom from evil, but an even greater adversary began to
encroach the land. Determined to rid Bermesiah of this evil once and for
all, Sieghart began to ready himself for another adventure, discarding
the comforts afforded to him by his noble status and upbringing, so that
he may take on monsters in his wake once again.
Dash attacks can be combined with combo attacks and can turn and
still attack while doing a dash attack. The Duelist's agility allows him
to rise up in great bounds to attack anyone above him or attacking him
from above. He can also make himself more aerodynamic while descending
to quickly return to the ground so he can startle his enemies or get out
of a sticky situation.
The Duelist has the ability to change to a "Power Stance" during a basic
combo, jump or dash attack. Using rage with the power stance makes your
Heavy Smash and Adrenaline Attack inflict more damage.
Requirements
It is necessary to be level thirty (30) to be able participate in Third (3rd) Job Promotion.
GP Mission (10,000 GP)
Run the Ruins of the Silver Knights once. Even if you don't successfully pass the dungeon, you'll still complete the mission.
Slay Coral Fiend 4 times in Lake Aurora.
Slay King Guang 5 times in King Guang's Fen.
Slay 120 monsters within the range of ± 2 above or below level monsters.
Investigate The Crucible 2 times.
Cash Mission (8600 cash)
Obtain 1 Gem.
Skills
Normal
Level/Type
Name
Effect
LVL 1 Basic
Rule Break
A special attack using a series of short jabs. (5x Hit + Knockdown) Second command uses 5 quick slices. (5x Hit + Knockdown) Third
command uses 5 slices with an uppercut in the end. (5x Hit +
Knockup)(Note: If used immidiately after another, the animations will
change)
LVL 2 Basic
Rising Weapon
A powerful ability that contains a powerful uppercut. Similar to the Gladiator's Grinding Punisher, but much faster (5x Hit). It is possible to cancel the skill early by hitting the command during the running animation.
LVL 3 Basic
Dread Punisher
A deadly attack utilizes a circle filled with rapid slices, and ending with a powerful explosion. (17x Hit)
Rage Mode
Level/Type
Name
Effect
LVL 1 Rage
Raging Rule Break
A more deadly attack that uses 5 quick jabs with enhanced damage. (5x Hit) The
second command uses the same 5 hits with the uppercut at the end. (5x
Hit)
LVL 2 Rage
Raging Rising Weapon
A powerful rush that utilizes a deadly uppercut followed by a downward slam. (11x Hit)
LVL 3 Rage
Raging Dread Punisher
A chaotic attack that throws a powerful wall of dark energy
followed by a destructive slam. It has massive reach, and can even hit
above or behind! (Long Reach + 12x Hit)
Prime Knight
Prime Knight
Raging Prime Knight
The Prime Knight was chosen by the gods to establish balance in the world after it was thrown off by the forces of evil.
The powers of evil continued to grow, and the gods soon realized
that the mortal world was in peril. The gods summoned an elite group of
knights from which they selected the very best warriors to become Prime
Knights. Sieghart the Highlander
had been training with the other Highlander Warriors when he caught the
eyes of the gods, and having passed all of the trials presented to him,
returned as the Prime Knight to save the world.
The Prime Knights wield a sword called the "Soluna," which is two
swords in one, with one part representing the Sun and the authority of
the gods and the other part representing the Moon and gods' noble
nature. When the Prime Knight holds Soluna, he channels genuine power
that can rival that of the gods.
However, a Prime Knight is not to use power recklessly, thus
Sieghart had been relying on his own inherent talents, doing the best
that he could up to this point. Yet, with his own natural powers alone,
Sieghart is not strong enough to take on his new enemies. Now, Sieghart
has decided to finally take up the Soluna and display his full power as
the Prime Knight.
With two swords in one, the Prime Knight has a long reach without
being hindered by the weight of such a large weapon, and as a result
can dominate his enemies with his quick moves and attacks. Prime Knight
can grab and link combos by timing special commands and keys.
The Prime Knight's Rage Mode is more powerful than any of Sieghart's
past jobs; combining his attacks and skills with Rage will up the number
of hits and change the motions on his grabs and taunts, maximizing
their power.
When his rage is unleashed, the Prime Knight is a force to be
reckoned with, able to charge through enemy lines and leave nothing but
destruction in his wake.
Requirements
It is necessary to be level forty (40) to be able participate in Fourth (4th) Job Promotion.
GP Mission (18,000 GP)
Clear Partusay's Sea 6 times in Champion Mode.
Slay Kamiki at Kamiki's Castle and collect 6 Prime Knight's Lesser Orbs on any difficulty.
Slay Basilisk at the Temple of Fire and collect 6 Prime Knight's Greater Orbs on any difficulty.
Slay 250 monsters within the range of ± 2 above or below level monsters.
Clear Sanctum of Destruction 4 times.
Cash Mission (11,800 cash)
Obtain 1 Gem.
Skills
Normal
Level/Type
Name
Effect
JF
LVL 1 Basic
Highlander Assault
A powerful skill that uses Sol first to rapidly jab and slice
before bringing Sol and Luna together in a final, powerful blow. (6x
Hit)
Extra hit which throws the enemy into the air. (1x Hit)
LVL 2 Basic
Soul Edge
Sieghart jumps up and slashes down with his powerful Soluna,
imbued with the rage within him, pinning his enemy to the ground. (6x
Hit)
Sieghart uses a quick uppercut on the enemy while they are in the air. (1x Hit)
LVL 3 Basic
Unlimited Blade/Slash
Sieghart moves at an incredible speed and attacks his enemies
from every angle. First he uses a suction-like orb with multiple
slashes, then jumps forward cutting through, then backward, and ends
with a powerful slam. (10x Hit)
Sieghart creates a powerful explosion around him while the enemy is in the air. Similar to the final hit of Fighter's White Flower Technique. (1x Hit)
Rage Mode
Level/Type
Name
Effect
JF
LVL 1 Rage
Dark Highlander Assault
Sieghart splits his swords into two, executing several slashes
ending with an upper slash. Deals more damage than the normal Highlander
Sword. (5x Hit)
Skill ends with a powerful seemingly Soul Break.(3x Hit)
LVL 2 Rage
Dark Soul Edge
Sieghart jumps and spins in the air, hitting enemies multiple
times then finishes with a downward slash. Its almost identical to the Knight's Storm Blade. (8x Hit)
Sieghart uppercuts the enemy while they are in the air. (1x Hit)
LVL 3 Rage
Dark Unlimited Blade/Slash
Sieghart summons several swords in the area in front of him
then dashes through the area 10 times with lightning speed dealing
powerful slashes while grabbing a sword each time. Finally while
directly above the enemy he delivers a powerful downward blow. (10x Hit)
Sieghart re-summons the swords above the enemy which spin
around before pointing towards them and crashing down dealing numerous
hits. (5x Hit)
Name: Jin Age: 17 Gender:
Male Race:
Human Home Continent:
Silver Land Hometown:
Unknown
Affiliations:
Silver Knights, Grand Chase
Original Job:
Fighter Likes: Martial arts, Amy Dislikes: Beans, pimento, the Ascendant God Job classes:
Fighter - Shisa - Asura - Rama Weapons:
Knuckles - Tonfa - Chamma - Vajra
Long ago on the Xenia Continent, in a tiny village park where the children of Silver Land would play, a red-headed boy would lead the other children while playing as their general. He soon caught the eye of the Silver Knights, and was admitted as a trainee. Strangely, Silver Land broke away from Xenia. As the Grand Chase pursued Kaze’aze and further into the homeland of the Silver Knights, they sought the courage of the Silver Knights with Jin.
Unlocking
Cost
Mission Item
Mission Objectives
3000 GP
Worn-Out Jin Mission
Slay the Black Fairy Queen at the Ruins of the Silver Knights and collect 14 fragments of Jin's Lesser Orb on Hard difficulty.
Slay King Guang at King Guang's Fen and collect 16 fragments of Jin's Greater Orb on Hard difficulty.
9800 Cash
Jin Mission (Cash)
Collect 1 Gem.
Fighter
Jin’s basic attacks are grounded in fundamental punching and kicking.
He combines speed and destructive powers to smash through large groups
of enemies. His superior combos with their long reach can sufficiently
cover a large area and make quick counter attacks. Through careful
meditation, Jin harnesses his Chi to imbue his fists with destructive
force.
The Burning Skill bar fills up for Jin allows him to use special
skills. After filling the burning gauge up, initiate an attack and
inflict even greater damage.
Skills
Normal
Level/Type
Name
Effect
LVL 1 Basic
Dragon Upper Cut
Jin slams the ground then knocks the opponent into an uppercut (3x Hit).
LVL 2 Basic
White Flower Technique
Jin unleashes several powerful punches followed by an explosion with a wide AoE (7x Hit + Knockup).
LVL 3 Basic
Fist of 10,000 Hells
Jin dashes forward with a punch and an explosion, followed by an attack from behind (8x Hit + Knockup).
Burning
Level/Type
Name
Effect
LVL 1 Burning
Burning Dragon Uppercut
Jin slams the ground followed by a punch and then knocks the opponent into an uppercuts (4x Hit).
LVL 2 Burning
Burning White Flower Palm
Jin unleashes several powerful punches and a last powerful punch that knocks back the enemy (5x Hit).
LVL 3 Burning
Burning Fist of 10,000 Hells
Jin casts an AoE orb, then shoots the explosion forward to hit the enemy (8x Hit).
Shisa
Shisa
Burning Shisa
The Shisa, uses a tonfa
to augment the already devastating close quarters combat techniques of
the Fighter. The Shisa excels at long combos and quick attacks to bring
down his enemies.
The Shisa's strength derives from his ability to move about
quickly and dodge many attacks. With his high level of mobility the
Shisa can quickly maneuver around an enemy and lock him down. Any enemy
caught in the Shisa’s whirlwind movements will quickly succumb to panic
and lose sight of the Shisa. All of this gives the Shisa ample time to
strike and quickly retreat to safety. The tonfa are best suited to
quick, close quarters combat. Though small, they add to the already
devastating power of Jin’s fists.
Requirements
It is necessary to be level twenty (20) to be able participate in Second (2nd) Job Promotion.
GP Mission (200 GP)
Run the Marsh of Oblivion once. Even if you don't successfully pass the dungeon, you'll still complete the mission.
Slay 8 Zombie Stone Orcs in the Forsaken Barrows.
Slay the Paradom in Forgotten City and collect 3 Shisa's Orb.
Slay 100 monsters within the range of ± 2 above or below level monsters.
Cash Mission (2700 cash)
Obtain 1 Gem.
Skills
Normal
Level/Type
Name
Effect
LVL 1 Basic
True Strike Dragon Tail
The Shisa performs a four hit kick attack in a row. (4x Hit + Knockdown)
LVL 2 Basic
Power Rising
The Shisa attacks sliding with two hits followed by a tornado launcher. (4x Hit + Knockup)
LVL 3 Basic
The Glow!
The Shisa unleashes his fury while delivering numerous
multi-hit explosions followed by a slide and a small burst of chi. (5x
Hit + Knockup + 2x Hit + Knockback)
Burning
Level/Type
Name
Effect
LVL 1 Burning
Burning True Strike Dragon Tail
Adds a fifth hit to the combo, but strangely sacrifices speed
and movemental processes. Interestingly, the damage is no bigger. (5x
Hit + Knockdown)
LVL 2 Burning
Burning Power Rising
The improved Power Rising uses numerous multi-hit combos before casting the tornado. (5x Hit + Knockup)
LVL 3 Burning
Burning The Glow!
While increasing the damage of this skill, the last hit changes
to a charging dash followed by an aura explosion. (6x Hit + 2x Hit +
Knockback)
Asura
Asura
Burning Asura
The ancient Asura were deities
invoked by warriors while they meditated to soothe the violence within.
These same gods were also called upon to push the ancient warriors'
violent attacks to new levels of power. Though neither divine nor
immortal, he who was called the "Asura" was an accomplished fighter, a
lion protecting the gods. Having willingly chosen the trial of defending
the cruel, yet righteous gods while preserving peace and virtue in all
the land neither gods nor humans could find fault with him.
The last Asura sensed the gathering malignant forces and summoned
the most distinguished warriors to bestow upon them his divine
teachings to aid them in the coming maelstrom. His efforts were in vain,
however, for the warriors had neither the strength of body nor the
strength of mind to absorb his teachings. Those who did not die went
mad.
Having been defeated by the Ascendant God,
Asura prepared to meet his end. He announced his final holy edict and
commanded that once a great warrior was found he should inherit the
title of "Asura." Jin, having heeded the late Asura's call, took on the
rigorous test of improving his mind and his fighting skills. Upon
receiving the Asura's weapon, the Chamma, and the divine teachings, Jin
became the Asura: the Divine Warrior.
With its light weight and long reach the Chamma is a highly
efficient weapon that allows for speedy combos and thrusts, allowing one
to attack enemies from a safe distance. Currently, Jin compensates for
his close range fighting, a rather weak point, with his quick moves and
dodges. However, Asura not only possesses speed and long range fighting
abilities, he also has a variety of attacks and evasive moves all
stemming from his combo attacks.
The combination of the Burning Skill and the Chamma gives Asura a
special quality that allows for enhanced destructive power combined
with restraint. The Chamma can be unequipped and foes small and large
can be fought with fists. However, fighting with one’s bare hands is
less powerful than fighting with the Chamma, therefore fighting an enemy
with high defense or high attack with the Chamma is much more
effective.
Requirements
It is necessary to be level thirty (30) to be able participate in Third (3rd) Job Promotion.
GP Mission (10,000 GP)
Run the Ruins of the Silver Knights once. Even if you don't successfully pass the dungeon, you'll still complete the mission.
Slay Coral Fiend 4 times in Lake Aurora.
Slay King Guang 5 times in King Guang's Fen.
Slay 120 monsters within the range of ± 2 above or below level monsters.
Investigate The Crucible 2 times.
Cash Mission (8600 cash)
Obtain 1 Gem.
Skills
Normal
Level/Type
Name
Effect
LVL 1 Basic
Asura Strike
The Asura swings the Chamma twice to gain power for an upward strike that sends enemies into the air. (2x Hit + Knockup)
LVL 2 Basic
Asura Slicer
The Asura flips twice, striking his Chamma down with each rotation, ending in a final heavy strike. Its almost identical to the Druid's Titan Axe Level 3 and Knight's Mega Slash Level 3, except Asura Slicer has lesser effects. (3x Hit + Knockup)
LVL 3 Basic
Asura Yang
The Asura spins his Chamma in a windmill flurry that strikes
multiple times before he plants his Chamma, flies into the air, and
comes charging back down to earth with destructive force. (5x Hit + 1x
Hit + Knockup + 4x Hit + Knockdown)
Burning
Level/Type
Name
Effect
LVL 1 Burning
Burning Asura Strike
Simply adds two more strikes in the middle. (4x Hit + Knockup)
LVL 2 Burning
Burning Asura Slicer
Performs a multi-hit swing before slamming down.
LVL 3 Burning
Burning Asura Yang
The Asura rises diagonally instead of vertically. There are no
damage increases, yet there are damage alterations. (5x Hit + 2x Hit +
Knockup + 3x Hit + Knockdown)
Fighter Mode
Level/Type
Name
Effect
LVL 1 Basic
Powers of Rising Sun
The Asura version of Dragon Uppercut. He will do a small tornado attack before fisting upwards. (5x Hit + Knockup)
Rama
Rama
Burning Rama
There once existed in Silver Land
an elite group of warriors who managed to transcend the limitations of
most warriors through long and hard training. Warriors able to achieve
this heightened state of consciousness were called "Rama". Warriors like the traitor, Victor. Together with the Grand Chase, Jin defeated Victor, who had once been Jin's master, at his castle.
Victor had long ago betrayed the Silver Knights to become the
Supreme Leader of the Black Knights. Once Victor was weakened he
retreated within his castle and as they pursued him, the Grand Chase
could feel a strange energy emanating from within the castle. Finding
the source of this energy, the Grand Chase discovered that it was coming
from a set of powerful weapons called Vajra, weapons used by the Rama.
It was said that Victor had been training to become a Rama, but
having been seduced by the evil he could inflict as a Rama, he failed to
achieve enlightenment and in his failure hid the Vajra away. Realizing
his own weakness against Victor, Jin took up the Vajra, and summoning
all the strength in his heart, fought valiantly and with renewed vigor
against Victor, achieved enlightenment and saved his friends.
Like the Fighter,
the Vajra wielding Rama is also adept at close quarter combat. Luckily,
this shortcoming is more than compensated by the Rama's more intense
Burning mode and evasive moves as well as his strengthened Chi. Charging
his Chi while performing one of Rama's specials will produce even
greater results. Rama can also change his stance, a skill unique to this
job, allowing for continuous combos and a wide display of excellent
offensive and defensive techniques.
Requirements
It is necessary to be level forty (40) to be able participate in Fourth (4th) Job Promotion.
GP Mission (18,000 GP)
Clear Partusay's Sea 6 times in Champion Mode.
Slay Kamiki at Kamiki's Castle and collect 6 Rama's Lesser Orbs on any difficulty.
Slay Basilisk at the Temple of Fire and collect 6 Rama's Greater Orbs on any difficulty.
Slay 250 monsters within the range of ± 2 above or below level monsters.
Clear Sanctum of Destruction 4 times.
Cash Mission (11,800 cash)
Obtain 1 Gem.
Skills
Normal
Level/Type
Name
Effect
LVL 1 Basic
Striking Snake Onslaught
Jin quickly charges at the enemy with a powerful roundhouse
kick and a final foot slam, smashing the enemy's face to the ground. (2x
Hit + Knockup)
LVL 2 Basic
Destroyer of Heaven
Jin charges at enemies and cuts the enemy. Enemies are stunned
by the movement while being struck by a delayed Chi explosion. (1x Hit +
8x Hit + Knockup)
LVL 3 Basic
White Monkey Washing Face
(White Monkey Technique)
Jin pulls in enemies with a massive orb of Chi energy before it
violently exploding outwards. (8x Hit + Suction + 7x Hit + Knockup)
Burning
Level/Type
Name
Effect
LVL 1 Burning
Burning Striking Snake Onslaught
Adds a second roundhouse kick. (3x Hit)
LVL 2 Burning
Burning Destroyer of Heaven
An enhanced Destroyer of Heaven. It comes in 4 phases, utilizing a Just Frame command.
First hit will rush forward with no-delay Chi Explosions. (4x Hit + Knockup) Second hit will rush backward. (4x Hit + Knockup) Third hit will utilize 3 simple fist attacks similar to the Fighter's Burning White Flower Technique. (3x Hit) Fourth and last hit will create a powerful explosion. (2x Hit + Knockdown)
LVL 3 Burning
Burning White Monkey Washing Face
(Burning White Monkey Technique)
Increases the suction ability while creating a more deadly explosion. (18x Hit + Suction Ability + 6x Hit + Knockup)
(Note: Although the suction range seems smaller, it is actually just
graphics. The vacuum ability is actually powerful than the previous.)
Name: Amy Aruha Age: 14 Gender:
Female Race:
Human, Deity Home Continent:
Xenia
Hometown:
Unknown
Affiliations:
Silver Knights, Grand Chase Original Job:
Dancer
Favorite Activity: Dancing Pet Peeves: Traditional dance, being lead on Job classes:
Dancer - Muse - Siren - Starlet
Weapons:
Chakrani - Violin - Kleiophone - Chu-Chu Bag
Prior to joining the Grand Chase, Amy was the dancer and oracle of Silver Land on the Xenia Continent. She left the deities
she once served after the great war erupted between the gods. Since the
gods were being controlled by a darker power, she joined forces with
the opposition, the Silver Knights.
With her lively character and charm and exceptional dancing, Amy shot
to stardom virtually overnight, raising the morale of the Knights while
helping them forget the fatigue of the battlefield, a source of repose
for all. However, the Silver Knights
were destroyed by the dark forces and those remaining were scattered,
fighting a dangerous uphill battle in a bold effort to win the gods back
from the darkness. When the Grand Chase freed Samsara from evil's grasps, Amy made the decision to fight evil with the Grand Chase.
Unlocking
Cost
Mission Item
Mission Objectives
3000 GP
Worn-Out Amy Mission
Slay Krakos at Lake Aurora and collect 35 fragments of Amy's Lesser Orb on Hard difficulty
Slay King Fang at King Fang's Lair and collect 35 fragments of Amy's Greater Orb on Hard difficulty
9800 Cash
Amy Mission (Cash)
Collect 1 Gem.
Dancer
Dancing Dancer
Fighting Dancer
Amy practices two different styles of martial arts: fight and dance. One
is a pure fighting form while the other aims to raise the spirits of
comrades. Both fighting styles rely on fast movements and her whirling
chakrani. Her dance mode is based on boosting the morale of her
comrades. With her dances she calls down magical powers to increase the
strength and health of her compatriots. Despite her dancing and sweet
demeanor, she'll crush anyone who gets in the way of her goal.
Skills
Dancing Mode
Level/Type
Name
Effect
LVL 1 Basic
Shy Shy Punch
Amy unleashes a flurry of punches in front of her. (11x Hit) (can be moved in direction)
LVL 2 Basic
Dance Fever
Increases the attack power of nearby teammates for 20 seconds, including its user.
LVL 3 Basic
Loving You
Increases life restoration of nearby teammates for 10 seconds, including its user.
Fighting Mode
Level/Type
Name
Effect
LVL 1 Basic
Spinning Counter
Three kicks in the air before striking a fourth time with her chakrani (3x Hit).
LVL 2 Basic
Ditzy Rush
A flurrish run with a trip in the end. (5x Hit)
LVL 3 Basic
Grand Finale
(Amy Kick)
Amy unleashes a series of kicks, ending with a final downward kick (11x Hit)
Muse
Performance Muse
Fighting Muse
Muses wield specially built violins
for use as instruments and weapons. The sound waves that emanate from a
Muse's violin are so powerful that a well trained Muse can use them as
an offensive force! When used as a weapon in close quarters, the sturdy
Muse's Violin is very effective at doling out pain despite its fragile
appearance. By playing the "Melody of War", the opponents' ability to
concentrate becomes weaker while the morale of allies gets boosted. When
weakened by a Muse's melody, enemies will fall like leaves caught in a
gale. As a melee fighter, the Muse utilizes the strength and lightness
of her violin to her advantage. She is able to quickly close gaps and
swing the versatile instrument with destructive force. Muses have an
inherent ability to dodge at high speeds allowing them to avoid all
their enemies' attacks while in mid-air. It is the mysterious power of
the Muse's Violin that gives her such skills.
Requirements
It is necessary to be level twenty (20) to be able participate in Second (2nd) Job Promotion.
GP Mission (200 GP)
Run the Marsh of Oblivion once. Even if you don't successfully pass the dungeon, you'll still complete the mission.
Slay 8 Zombie Stone Orcs in the Forsaken Barrows.
Slay the Paradom in Forgotten City and collect 3 Muse's Orb.
Slay 100 monsters within the range of ± 2 above or below level monsters.
Cash Mission (2700 cash)
Obtain 1 Gem.
Skills
Performance
Level/Type
Name
Effect
LVL 1 Basic
Pop Rocks
The Muse shoots out a pink, musical sphere that travels a short
distance forward before creating a small shockwave that does light
damage and knocks the opponents into the air. (1x Hit + Knockup)
LVL 2 Basic
Rhapsody
Amy plays a short song that greatly increases the Mana Regeneration Rate for 5 seconds.
LVL 3 Basic
Curtain Call
Amy summons a large amount of orchestrated musical instruments,
including drums, xylophones, flutes, harps, and even a piano. Can be
aimed with or . (6x Hit + Knockdown)
Fighting
Level/Type
Name
Effect
LVL 1 Basic
Flying Spin
A 360% rapid spin that lifts enemies upward, occasionally catching them off guard. (4x Hit + Knockup)
LVL 2 Basic
Sweeping Crush
Amy performs multi-hit attack smashing the violin like a crushing guitar. (4x Hit + Knockdown)
LVL 3 Basic
Amy Kick
Her signature combat assault attack. She leaps into the air and
crashes down onto the opponent with a mighty kick, which of course,
produces a large DoT aura. (3x Hit + Knockdown)
Siren
Performance Siren
Fighting Siren
Amy, the divine dancer of Silver Land
and everyone's favorite idol; her dancing not only conveyed the will of
the gods but also raised the spirits of tired warriors. As she
wandered, searching for the fallen gods of Xenia to deliver to them the will of the rising people, she came across a music spirit and discovered the divine Kleiophone.
The Kleiophone was a tool originally used by high ranking oracles called Sirens to convey to the gods the voices and intent of mortals but
is now no longer in use. Amy can become a Siren and speak to the hearts
of the gods, hastening the search for the gods while at the same time
boosting the morale of warriors on the battlefield with her dance and
song, using the Kleiophone as a microphone to the world. By singing a
song from the heart to the gods, Amy will light up Xenia before it is
completely plunged into darkness with her pink-colored hope and lively
song and dance.
With her fast movements generated by her double jumps, dashes,
inherently powerful skills and the ability to switch from performer and
fighter stances, the Siren is a highly adaptable combatant. Amy can use
her medium distance, lock down combos regardless of fight mode in the
air and on the ground to quickly strike and then retreat.
With her Kleiophone she crushes enemies and her Idol Performances
assist Knights in battle by restoring their strength. In Fighting mode,
Amy snaps her Kleiophone in two and with quick attacks executes
multiple hit combos inflicting great damage upon the entire battlefield.
Requirements
It is necessary to be level thirty (30) to be able participate in Third (3rd) Job Promotion.
GP Mission (10,000 GP)
Run the Ruins of the Silver Knights once. Even if you don't successfully pass the dungeon, you'll still complete the mission.
Slay Coral Fiend 4 times in Lake Aurora.
Slay King Guang 5 times in King Guang's Fen.
Slay 120 monsters within the range of ± 2 above or below level monsters.
Investigate The Crucible 2 times.
Cash Mission (8600 cash)
Obtain 1 Gem.
Skills
Performance Mode
Level/Type
Name
Effect
LVL 1 Basic
Pretty Virus
Shoots out 3 fast moving short ranged hearts that inflict an
unusual "poison" status which decreases the HP Regen for 6 seconds. (3x
Hit)
LVL 2 Basic
Scream
The Siren screams, sending out a shockwave of vocal cords and
stuns the enemies close by while granting a 5 second confusion. (6x Hit)
LVL 3 Basic
Center Stage
The Siren summons a stage and fans, then makes a short dance.
At the end, fireworks in forms of pillars shoot out that knock the enemy
away, while her comrades receive a 10 second increased health recovery
and buff. (3x Hit)
Fighting Mode
Level/Type
Name
Effect
LVL 1 Basic
Fly High
The Siren kicks the enemy in the air and back down again,
followed with a swing of the microphone stand. (1x Hit + Knockup + 2x
Hit + Knockdown)
LVL 2 Basic
Rockstar
The Siren fires a short ranged, deadly beam that pushes the enemy away. (3x Hit + Knockback)
LVL 3 Basic
Oracle
The Siren leaps into the air while shooting deadly beams from
her eyes, creating an explosion. Despite that eye beams usually have
long range, this attack is short. (6x Hit + Knockdown)
Starlet
Drama Starlet
Action Starlet
The most trusted oracle of Xenia Continent has four classes: Dancer, Muse, Siren and the highest of Oracles, Starlet. During the war of the gods, the Starlet of the time, Lilith, was kidnapped by the Ascendant God,
and the position has been vacant ever since. Sister Maggie, who in her
youth has filled the position of the starlet herself, began training and
encouraging young sisters in the order to fill the position until she
met Amy, who was currently on her great journey. Sister Maggie
recognized her potential as soon as she laid eyes on Amy,
and proposed to install her as the next Starlet, but Amy agreed only if
Maggie would promise to turn her into a "super star." Handing Amy a
Chu-Chu Bag, a weapon containing many different things with the power to
destroy evil and rescue the gods, she entreated Amy to become a
righteous Starlet.
Now a Starlet, a true super star, Amy embarks on a new journey
through Xenia, doling out hope and encouragement from her Chu-Chu Bag,
brightening the continent and making the gods smile again.
Starlet possesses Amy's speed and freedom of movement, allowing
for Starlet's attacks to climax both on the ground and in the air.
Though shooting a machine gun from the air or firing a cannon from the
ground are not acts becoming of an oracle, they're still effective in
battle. Since there are no classes that allow a restrained mid-range
attack quickly chained with a spin combo attack, in a 1:1 situation or a
battle with many foes, regardless of the battle, a double-jump with a
quick dash will be effective in confusing the enemy, definitively
marking Starlet's fighting style. Because Starlet is Amy's top job, it
is also infused with Amy's own special brand of performances. Her
combos, range attacks, healing skills, specials and more can all be
enjoyed from afar because of the exciting action and drama she brings!
Requirements
It is necessary to be level forty (40) to be able participate in Fourth (4th) Job Promotion.
GP Mission (18,000 GP)
Clear Partusay's Sea 6 times in Champion Mode.
Slay Kamiki at Kamiki's Castle and collect 6 Starlet's Lesser Orbs on any difficulty.
Slay Basilisk at the Temple of Fire and collect 6 Starlet's Greater Orbs on any difficulty.
Slay 250 monsters within the range of ± 2 above or below level monsters.
Clear Sanctum of Destruction 4 times.
Cash Mission (11,800 cash)
Obtain 1 Gem.
Skills
Drama
Level/Type
Name
Effect
LVL 1 Basic
Triple Counter
The Starlet smashes a bouquet of flowers three times at the opponent in delight. (5x Hit + Knockup)
LVL 2 Basic
Tears of the Goddess
After being "dumped," the Starlet enters a state of depression
with clouds hovering over her, damaging nearby opponents with rain and
thunder from the clouds. After coming to her senses, she angrily kicks
the boy who dumped her, also causing extra damage to her enemies. (10x
Hit + Knockback)
LVL 3 Basic
Lovely Amy
The Starlet and her "boyfriend" are locked in a romantic dance,
then Amy swings him into oblivion. Inflicting pain on the enemy and
healing allies with a 10 second healing buff. (1x Hit + Knockup + 1x Hit
+ Knockdown)
Action
Level/Type
Name
Effect
LVL 1 Basic
Jack Knife
The Starlet flies into the air on her bicycle with Pepe to
reenact one of her best scenes before crashing down on her enemies. (4x
Hit + Knockup + 2x Hit + knockdown)
LVL 2 Basic
Bomber Girl
In an action flick-like parody, there are three Starlets
dressed as soldiers, firing their machine guns while ending with a
grenade. (12x Hit + 3x Hit + Knockup)
LVL 3 Basic
Pink Death Parade
In a similar fashion to "Godzilla", the Starlet transforms
herself into a giant pink dinosaur-like creature and destroys a city.
She stomps on the ground with her giant feet, creating an earthquake and
attacks by shooting a deadly laser from her mouth. (1x Hit + Knockup +
1x Hit + Knockup + 3x Hit + Knockdown)